Resource Game
This is a resource management based game where you must build up your village by recruiting villagers to collect various materials. You must also maintain your villagers happiness by making sure there is enough food and homes.
Features:
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There are many types of resources to collect such as Logs, stone, metals and food which you can use to craft buildings in your village.
Each resource has its own way of obtaining. Trees can be cut down for logs, stone piles for stone, farms for food and mine shafts for metals.
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At the beginning of the game you start of with a handful of villagers but as you increase the number of homes, each day there's a chance that more people will arrive.
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As you have materials available your villagers will run to collect them bit at a time to build the chosen building
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There is a day/night system where at certain times of the day various things will happen. Twice a day your villagers will feed so its important your food storage is stocked up otherwise their happiness will drop.
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A disaster system where at random points a building can catch fire and will be demolished if not extinguished in time. In the future there will be other disasters such as lightning/enemy raids and droughts.
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Auto save system so the player never has to worry about loosing any progress.
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Upgrade buildings to improve their functionality i.e. upgrading storages will increase holding amounts.
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If villagers happiness drops too low they will get fed up of living in your town and leave.
Github link: https://github.com/StuartWright/ResourceGame