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RPG Game

RpgGameIcon.PNG

This game was my final year project for University. It is an RPG style game made with Unity C#. The premise of the game is the your village gets attacked by raiders and you're the only survivor. The player can level and build up their character throughout the game by killing various enemies to eventually fight the boss of the raiders.

Features:

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Physical and magical weapons that provide different spells for the player to use.​

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When the player levels up they get skill points which they can use on either upgrading skills or attributes such as strength, stamina etc.

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Types of enemies which include a melee enemy that runs to the player and attacks them with a sword. A faster melee enemy which just swings faster, A ranged enemy which will shoot a magic bolt at the enemy and move the direction its walking to try and dodge/get away from the player.

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An inventory system which holds all the player items and gives details about what each of the items do. As well as a potion inventory which just holds the players potions for easy access.

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Loot drops from killing enemies and loot stats that are generated depending on the players level.

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A boss at the end which combines both melee and the ranges enemies abilities. When the boss is close she will use her sword and when you gain distance she will use ranged attacks.

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Spells:

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Sword weapon Spells:

Dash, which leaps the player forward and everything from the point where you leap'ed from to when you leap'ed to gets electric damage.

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Rage, creates a circle around you and enemies within this circle will look for another enemy to go to attack.

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Magic weapon spells:

Ring of fire, creates a circle of fire around you dealing damage to all enemies inside.

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                                              Pet, summons a pet for 60 seconds which helps you in combat.

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GitHub Link: https://github.com/StuartWright/RPG-Game

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