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Hard as Snails
This was made for the 2019 Global Games Jam using the Unreal Engine. You play as a snail trying to protect you dads shell from waves of oncoming slugs. You accomplish this by shooting them with your salt gun as well as buying salt turrets and other weaponry.
Features I worked on:
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I worked mainly on the main character. I implemented movement, health system, money system, weapons and other character related content.
Another big part I worked on was setting up the waves. For the first wave, it spawns 6 slugs at random points. Each wave after will spawn 6 extra slugs, there is a 'Enemies left' counter to tell the player how many they need to pass the wave.
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Other than that I worked on various other scripts and sections such as taking the AI and turrets my team members made and allowed them to damage and interact with each other. I also worked on bug fixing and polishing out the game.
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