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Turret Strike

Made in Unity c# and currently on the Google Play Store. A Tower Defence game where the player must purchase and strategically place turrets to combat the oncoming slime.

Features:

A range of turrets for the player to use with each having different functionality. Each turret can be upgraded to improve their ability and can be upgraded down one of two paths.

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On choosing a level the player will get asked whether they want to play normal or random waves. Normal is waves that have been manually made and will be the same each time.(The normal waves are different of each level.) Random is the game will try and spawn an appropriate amount of enemies each round and the game will get harder every 5 waves.

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There are a range of enemies AKA slime and they work similar to the balloons in the Balloons Tower Defence games where as the enemies get shot they go down a level. There are stronger enemies too which move slower than the normal enemies but when killed will release a bunch of smaller slime. 

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A feature that is not fully in the game yet but will be soon is 'Upgrade points'. When the player starts a new game their turret upgrades will be locked so they wont be able to advance all the way through but by completing waves they will unlock these points, and they can spend them on the turret upgrades that they like.

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The game is still in Alpha updates to come.

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Turret Strike is currently on the app store for free download.

Github link: https://github.com/StuartWright/Turret-Strike

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