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Wire You Running?

Made in the unreal engine for the 2018 Global Games Jam where the theme was 'Transmission'. We decided to create a sort of city builder where the land has been destroyed by an earthquake and the player must loot destroyed buildings and cars to gather loot, as well as building factories to generate more loot. The goal is to build 6 pylons to transmit a message for help.

Features I worked on:​

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I worked on multiple things for this game, the main one being the loot. When you click to loot a building, there are different chances of getting different things i.e. 40% of getting metal 20% of getting copper wires etc. I managed to set up that system for looting.

The looting of cars works in a similar way too.

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The factories was another main thing I worked on. When you buy a factory it will generate that specific type of resource every 3-5 seconds.

To make the game a bit more challenging I decided instead of making a gear factory(gears are used to make mostly everything) the player could only get them from looting buildings.

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Since it was my first games jam and I was still learning the Unreal engine and blueprints at the time, I mainly worked on filling in the gaps in many other scripts in the game, and polishing it all up.
 

For example adding all the resources you acquire to your inventory and being able to use them to build other things.

 

Things I helped with:

  • Setting up the UI

  • making the level

  • bug fixing in many different scripts

and many others.

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Being our first games jam we didn't realise how difficult it was going to be. We had many ideas but as time ran out we had to scrap/change a lot of them. Instead of focusing on all the things we need to do, we focused on all the things we could get done in the time we had left then expand from there.

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