Little house on the Scary
This game was made in my second year of uni, for my mobile game development module. The goal is to destroy the hell portal at the end of the path while at the same time defending your own. It is a wave based game and only ends once the players base has been destroyed.
Features:
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Different types of enemies and soldiers the player can use, which include...
Enemies: Blobs, Zombies and Demons
Soldiers: Melee soldiers, Gun soldiers, as well as specials such as Tanks and Air strikes.
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A difficulty system where after each round the enemies will spawn faster and get tougher. Once the game gets to a point where the monsters are spawning too fast, the next wave it will set them to spawn slow again but have more health and deal more damage.
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Slow:​ Medium:
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Fast:
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The player can purchase and upgrade vaults which gives them money every couple of seconds, which help to continue sending soldiers out.
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There are two specials the player can use, Tanks and Air strikes. Tanks have a lot of health and can clear a path to the enemy base, and the Air strike drops nukes and clears all monsters on the path.
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Airstrike: Tank:
A shop system where you can upgrade your soldiers to have more health and damage. Once an upgrade has been bough the price will increase. The shop is important because when the monsters get tougher, the player will need to purchase upgrades to keep defending their base.